Move the 18 to the top of your abilities. Then switch back to roll, the 18 appears as if it was rolled. Click 'roll' then switch to 'point-buy' then increase a score to 18 then drag and drop the 18 to a certain empty spot a few pixels below the initial position. * You can use a trick to get all 18 scores. By the end of the game, you can craft +2 weapons, but by then you won't need them. Enchant Weapon is useful but not great because there are only a few masterwork items in the game and enchanting from masterwork to +1 only gives you a +1 bonus to damage. Craft Wand gives you cheap Wands of Healing, cheap Wands of Identify and any other wand of a spell that you may want to cast several times before resting. Instead, focus on Craft Wondrous Items, Craft Wand and Martial Proficiency (Glaive).Ĭraft Wondrous Items lets you craft +4 Belts of Strength which are very useful. * In KotB, if you play a party of 4 party members, you will finish the game at level 6, so there's no need to take Metamagic feats or to plan for crafting Holy or Flaming weapons because you won't meet the level requirements for them. On the occasion of the Kickstarter campaign for Knights of the Chalice 2, due to be launched on, I'm posting these notes about KotB. Years later, I played the final version and I wrote a bunch of notes. I wrote a review of the KotB demo a long time ago. Keep on the Borderlands (KotB) is an adventure module for Temple of Elemental Evil (ToEE) created by the Circle of Eight.
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